Control is used a base class for all other controls within an interactive session. It contains shared logic which all types of controls can utilize.
Disables this control, preventing participant interaction.
Enables this control, allowing participant interaction.
Merges in values from the server in response to an update operation from the server.
Sets the client instance this control can use to execute methods.
Sets the scene this control belongs to.
Update this control on the server.
Generated using TypeDoc