See: Description
| Class | Description |
|---|---|
| HelloEvent |
Interactive event posted by the Interactive service when the client's connection is fully established (connected
and has authenticated).
|
| InteractiveCoreEvent |
The class
InteractiveCoreEvent is the superclass of all classes relating to all core events sent by the
Interactive service to the GameClient. |
| MemoryWarningEvent |
Interactive event posted by the Interactive service when the client reaches a prescribed threshold in their memory
limit.
|
| ReadyEvent |
Interactive event posted by the Interactive service when the "ready" state changes.
|
| SetCompressionEvent |
Interactive event posted by the Interactive service when the compression algorithm used to encode messages.
|
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